THE YOUNG PERSON'S EXPERIENCE
OF CYBERSECURITY

RESEARCH QUESTIONS

How do younger audiences currently engage with global issues in general and with Chatham House? 

What are their views on the issue of cybersecurity?


How can we bring cybersecurity and Chatham House to their immediate field of attention?

BRIEF

To design a multiplatform experience that engages younger audiences with one global issue

OUTCOME

An immersive multiplatform experience designed for young people to experience having a cybersecurity problem.

MA UX DESIGN 10 WEEKS MACRO UX PROJECT

WITH EXTERNAL PARTNER APPLIED WORKS + CHATHAM HOUSE

TUTORS  DR. JOHN FASS | ALAISTAIR STEELE | EMILY GROVES

TEAM  DANIELA NAVAES | COCO LI | TIFFANY CHAU | YU QIN

DURATION

8 weeks - January to March/19

 

RESEARCH METHODS USED

| Literature Review

| Competitor analysis

| Mind Maps

| Semi-Structured Interviews

| Structured Interviews

| Concept Drawing

| Model Making

| Prototyping

PROCESS

| Insights on how young people engage with news and the thoughts and feelings associated with how they see themselves in relation to global issues and society;

| "Make it relevant by making it personal". The discovery of the design principles for relevance; 

| The design of a digital/physical experience as a response to the brief;

| Prototyping and iteration of the experience in order to gauge reaction and refine the design;

| The final design as a finalised concept proposal of the experience.

MORE INFO

Click on the links below to be redirected to my blog if you're interested to read more about this project.

Brainstorm

Initial Research

Physical Model Making

Physical Model Presenting
Experience Map & User Journey

Interaction & Interface Design & Information Architecture

Prototyping, Iteration and Refining through Qualitative Research

Final Proposal

 

SOFTWARES USED

Adobe Photoshop | Adobe Illustrator | Adobe Premiere