THE LONELY PERSON'S EXPERIENCE
OF MAKING A NEW FRIEND
What constitutes a system of value?
What is the perceived value of information?
How to assign value to personal stories in order to spark meaningful connections?
To design a product or service that establishes a system of value that doesn't rely on financial transactions
A digital app for making friends through a guided narrative of exchanging personal stories of similar perceived value
TUTORS DR. JOHN FASS | ALAISTAIR STEELE | EMILY GROVES
TEAM DANIELA NAVAES | JING ZHAO | JORDY TAM | NATHASSHA DI PASQUALE
MA UX DESIGN 8 WEEK MICRO UX PROJECT
WITH EXTERNAL PARTNER MADE BY MANY
8 weeks - April to June/19
RESEARCH METHODS USED
| Literature Review
| Competitor analysis
| Mind Mapping
| Object Mediated Guided Conversations
| Game Playing
| Low-Fi Prototypes
| A/B Testing
| Real Life Emulation of Digital Product
| Desk research on the historical concept of currency and its association with value, the definition of value and its scales;
| Insights into people's feelings about the perceived value of used objects and personal stories through object mediated guided conversations;
| Insights, through qualitative game playing research, on people's perceptions about the perceived value of different kinds of personal digital information;
| The creation of a concept digital product based on the analysis of the aforementioned qualitative research;
| Consistent prototyping and testing different versions of the digital product, in order to evaluate both micro functionalities and macro concept;
| Concept validation through real life emulation with volunteers.
Click on the links below to be redirected to my blog if you're interested to read more about this project.
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